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The Verbosity Online Educational EnvironmentTracking academic progress![]() Each player is assigned a RECORD. Records contain all the subjects to which a player has been exposed. Every subject in the player's record is tracked and contains a list of all facts a player has learned. There is a special value assigned to measure the comprehension of each fact learned by the player. This value is called the Comprehension Index. This value is critical in determining the level of ease or difficulty the participant has in learning a given subject. We believe this information can be useful in fine-tuning the player's focus to help recognize strengths and to identify weaknesses that need to be bolstered. Progress Reports
Learning Environment![]() The Peripheral Learning Environment is the Verbosity Application Services™ teaching model. It allows participants to eagerly focus on gaming fun while the learning system indirectly delivers facts through the game. The play mechanics are in the form of a casual game. There are no complicated rules or highly technical concepts that have to be mastered before the player can play the game have fun. During game play, the educational delivery system uses a form of catechism to introduce and then reinforce facts to the player. Facts are delivered to the participant's short- term memory then systematically reinforce as additional games are played. Over time the facts are transferred to intermediate memory, then ultimately to long-term memory. Verbosity Online SubjectsJust like cable television, Verbosity Application Services™ uses a system comparable to channels called subjects. These subjects contain a few hundred facts and are introduced through the delivery system. Players choose the subject of current interest. Subscribers have unlimited access to all subjects available. Current available subjects are:
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